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How to model Living Room Furniture with 3ds Max

Step 53: Click the Render Setup on the main toolbar, go in Common tab, change the resolution to 1050×725, click on the 3 dots next to Default Scanline Renderer, select VRay an click OK.

Step 54: From Create, Camera create a new target camera. Press “C” to go in Camera view and using the tools in the lower right corner position the camera.

Step 55: From Create, Lights, Vray create 2 Vray lights with the settings you see below. One next to the window and one next to the hole way.

Step 56: Press “M” to go in material editor or select it from the toolbar. Select the first slot and change it to VRayMtl.

Step 57: Change the Diffuse color to white. In Maps change the Bump amount to 20 and click on None, select Noise and click OK.

Step 58: Change the noise size to 0.3 and assign this material to all the walls except the left one and the floor. Go in polygon selection mode and select all the polygons except the ones i’ve told you not to. Apply the material. Also click the Show standard map in viewport button.

Step 59: Duplicate the first created material by clicking it and dragging it to the second slot. Rename it, change the Diffuse color to RGB: 265, 60, 45 and apply it to the wall in polygon selection mode.

Step 60: Now select all the polygons except the floor ones and apply and UVW Map to them, change the Type to Box.

Step 61: Right click on the UVW Map and select Collapse to and Yes.

Step 62: Change the 3th material slot to VRayMtl, click the box next to Diffuse, select Tiles and click OK.

Step 63: In tiles map, next to texture select Bitmap and add this image(click to open). Change the Vertical and Horizontal count to 2.0, the Vertical and Horizontal Gap to 0.1 and the Random Seed to 38002.

Step 64: Click and Drag the Diffuse map to Reflect and Bump. Select Copy and click OK. Change the Reflection Tiles Texture to this image(click to open) and the Bump Tiles Texture to this image(click to open).

Step 65: Change the material Reflection Glossiness to 0.8 and check the box for Fresnel Reflections.

Step 66: Select the floor polygons and assign the material to them.

Step 67: With the floor polygons still selected add an UVW Map modifier from the modifier list. Change the U and V tile to 8.

Step 68: Create a new material with Diffuse and Reflection color white, the Refl. Glossiness 0.9, 16 Subdivs, Fresnel Reflections box checked and assign it to all the objects you see below.

Step 69: To create the wood material create a new VrayMtl. Change the Refl. Glossiness to 0.9, 16 Subdivs, the Reflection color RGB: 15,15,15. Click the little box next to Diffuse, select Bitmap and add this image(click to open).

Step 70: Select the Simple Shelf and assign the wood material to it. Add a UVW Map and change the type to Box. Change the Length, Width and Height to 150.0cm.

Step 71: Also assign the wood material to the rest of the wood objects and Repeat the UVW Map procedure.

Step 72: To create the glass add a new VRayMtl and change it’s settings like you see below. Assign this material to all the glass objects.

Step 73: Now create a metal material like the one below and assign it to all the metal objects.

Step 74: Open Render Setup from the main toolbar or by pressing F10. Change the Render setup like below. Also check the box for Show. Calc. Phase in Light cache.

Step 75: To simulate the sun, from Create, Lights, Standard create a new Target Direct light and position it like below.

Step 76: Change the Target Direct Light’s settings like the ones below. Make the color a light yellow.

Step 77: Click on Render on the main toolbar or press F9 to create our image.

I hope you enjoyed reading this tutorial. Now you can download 3D model as a final result of this tutorial from Buy3D.net – Living Room Furniture. You can also sell 3D model result  you got from this tutorial and earn money on www.buy3d.net. Let this be an incentive to visit us again, enjoy the new tutorials and make money on the model you created thanks to this tutorial.
So let’s start Learn-Sell-Earn.

http://www.2d3dtutorials.com/wp-content/uploads/2011/02/Floor_Tiles_Bump.jpg

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4 Comments

  1. Nik says:

    Great tutor. Tnx man!

  2. Cruztitucion says:

    your Tutorials inspire me a lot….the site is hilarious…amazing job, guys!

  3. Spidermend says:

    Thank you for the tutorial.
    I finished it within one day.
    This tutorial is simple for any beginner. Instruction is clear and accurate.
    The lighting effect this time is unexpected close to final result. Just one shot can reach same lighting effect as yours. Really simple and nice.
    I learned how to use noise on the wall and creating floor tiles. It is amazing that just few click can create the tiles in vivid look.

  1. 30 3DS Max Modeling Tutorials

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