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How to model Living Room Furniture with 3ds Max

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Today we will learn how to model Living Room furniture. You will also learn how to create a basic room with illumination. At bottom of tutorial you will find link to download sample of this tutorial in .max, .3ds, .obj formats. Let”s move on.

Step 1: To start off this tutorial let”s create a simple shelf. To do this, from Create, Geometry, Extended Primitives create a Chamferbox with the Length of 145.0cm, the Width of 85.0cm and the Height of 2.0cm. Set the Fillet amount to 0.1cm and change all the segments to 1. Uncheck the Smooth box. Create another box with the Length 3.0cm, the Width 105.cm and the Height 20.0cm. Change the Fillet amount to 0.1cm. Using the Select and Move tool hold down Shift to clone this last Box. Select it, press Shift and move it down, in Clone Options chose Copy and change the number of clones to 2. Now using the Select and Move tool position the box in all view to fit like below. Note: Press “V” to change viewports. Press ALT W to switch between 1 viewport and 4 viewports.

Step 2: Select all 4 boxes, click on Group on the main toolbar and select group to group the objects together. Change the name to Simple_Shelf or whatever and click OK. To change the color of the objects just click on little

colored box in Modify tab, select your desired color and click OK.

Step 3: From, Create, Geometry, Standard Primitives create a new Box with the Length of 145.0cm, the Width of 145.0cm and the Height of 30.0cm. Change the Length and Width segments to 3 and the Height segment to 1. To convert the box to Editable Poly right click on the screen and click on Convert to>Convert to Editable Poly.

Step 4: Go in Modify tab and go in Edge selection mode. Select the 4 middle edges and click on Loop, with 32 edges selected click on the little box next to Chamfer, change the amount to 1.0cm and click OK.

Step 5: Select the 10 side polygons and Extrude them with an amount of 2.0cm.

Step 6: Now select the Top and the Bottom polygons and Extrude them with an amount of 3.5cm.

Step 7: Select the polygons you see selected below and Extrude them with an amount of 2.0cm.

Step 8: Again select the polygons you see selected below and Extrude them with an amount of -29.0cm.

Step 9: Go in Edge selection mode and press CTRL A to select all edges, now Chamfer them with an amount of 0.1cm.

Step 10: Create a new Chamferbox with the Length of 48.2cm, the Width of 98.7cm and the Height of 2.0cm. Also make the Fillet amount 0.1cm. Clone it holding down Shift and using the Select and Move tool position the boxes as you see below.

Step 11: Create one new Chamferbox, Length: 0.5cm, Width: 47.1cm, Height: 28.0cm and Fillet: 0.05cm. Fillet segs: 2. Clone it and position both of the boxes as you see below.

Step 12: From Create, Geometry, Standard Primitives create a Cylinder with Radius: 0.3cm, Height 1.2cm, Height Segs: 1, Cap Segs: 2 and Side: 18. Position it right below the previous created box. This will be his holder. Also Convert the Cylinder to Editable Poly.

Step 13: Make a Loop selection of the edges and Chamfer them with an amount of 0.12cm and 10 segments.

Step 14: Go in Element selection mode, select the element, hold down Shift and clone it 3 times. When asked chose Clone to Element. You now should have 2 in one side and 2 in the other, use Select and Rotate to turn them 180 degrees. Add a Smooth modifier from the modifier list and check the box for Autosmooth.

Step 15: Create another Chamferbox with the Length 0.5cm, the Width 50.0cm, the Height 96.3cm and the Fillet 0.05. Also change the Fillet segs to 2. Make a Clone of it and position them to fit the object.

Step 16: Create a new Cylinder with the Radius 2.5cm, the Height 1.6cm, 1 Height segment, 2 Cap segments and 18 Sides. Convert it to Editable Poly.

Step 17: With the new created Cylinder selected and the Box right behind it right click on the screen and click on Hide Unselected. This will all the objects except the Cylinder and the Chamferbox. To unhide them simply select Unhide all.

Step 18: Make a Ring selection of the outer edges and Connect the with 2 Segments.

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4 Comments

  1. Nik says:

    Great tutor. Tnx man!

  2. Cruztitucion says:

    your Tutorials inspire me a lot….the site is hilarious…amazing job, guys!

  3. Spidermend says:

    Thank you for the tutorial.
    I finished it within one day.
    This tutorial is simple for any beginner. Instruction is clear and accurate.
    The lighting effect this time is unexpected close to final result. Just one shot can reach same lighting effect as yours. Really simple and nice.
    I learned how to use noise on the wall and creating floor tiles. It is amazing that just few click can create the tiles in vivid look.

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