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How to model Bathroom furniture with 3ds Max

Step 67: Select the outer polygons and Extrude them with an amount of 0.3cm and the Type Local Normal.

Step 68: Like we did with the sink make the outer vertices planer to X and Y.

Step 69: Delete the back polygon and Chamfer the edges with an amount of 0.025cm. Add a TurboSmooth modifier with 2 Iterations.

Step 70: Create a ChamferBox like we did in Step 1. Make the Length 0.3cm, the Width 1.0cm, the Height 4.5cm and the Fillet 0.05cm and 6 Segments. Using the Select and Move tool position the objects like you see below.

Step 71: Unhide and Position all the objects like i’ve did below.

Step 72: Create a Box with the Length and Width of 400.0cm and the Height of 300.0cm. Convert it to Editable Poly. Select the Left polygon, Inset it with a large amount to create the window hole and Delete it. Add a Shell modifier with an Outer Amount of 5.0cm. Convert to Editable Poly again and in Top view make sure the Left vertices are Planer to X.

Step 73: To change the render engine to VRay press F10 or click on the Render Setup icon on the main toolbar. Go in Common tab, click the 3 dots, select VRay and click OK. Also from Common Parameters change the Resolution width to 800 and the Height to 1100.

Step 74: Press “M” to open material editor or click on hes icon on the Main Toolbar. Select the first slot, click on Get Material, select VRayMtl and click OK.

Step 75: Select all the objects in the scene and in material editor click on Assign Material To Selection.

Step 76: From Create, Lights, Standard crate a Target Direct Light and position it like i’ve did. Check the Box for On and change the Shadows to VrayShadow. Change the Multiplier to 1.5 and the color to a light yellow. Change the Hotspot/Beam to 275.0cm and the Falloff/Filed to 300.0cm. Uncheck the box for Area Shadows and change the U,V,W size to 80.0cm.

Step 77: From Create, Lights, Vray create a VrayLight to fit the Window. Leave the Multiplier between 25-35, change the color the light blue, check the box for Invisible and change the Subdivs to 16.

Step 78: From Create, Camera create a Target Camera and using the tool in the lower right corner position it like i’ve did. To Show Safe Frame right click on Camera in the top left corner and click on Show Safe Frame.

Step 79: Select the 2nd slot in Material Editor, change it to VRayMtl and change the settings of the material like below. Assign it to the Sink.

Step 80: Create the Mirror_Material like bellow and apply it to the Mirror.

Step 81: Create the Metal_Material and assign it to the sink’s tap and the drawer’s handles.

Step 82: Create the Green_Material and assign it to the Mirror’s Shelf and to the Cabinet.

Step 83: Create the Glass_Material, select the Glass polygons of the Light and assign the Material to them. Press CTRL+I to invert the selection and assign the Metal_Material to the Light’s frame.

Step 84: To another object, a Glass, from Create, Shapes Create a line, Go Spline selection mode and Outline it. Fillet the Top vertices to create a smooth curve. Delete the lower segments. From the Modifier List add a Lathe Modifier and check the Box for Weld Core. If the outcome is not good click on Min, Center or Max in Align tab to see what works for you.

Step 85: Duplicate the Glass and assign the White_Material to them.

Step 86: Press F10 to open Render Setup and change the Setting as you see below. Since the Light cache is not visible change the Subdivs to 1500 and check the box for Show Calc. Phase.

Step 87: Press F9 or click on the Teapot on the main toolbar to Render the Image.

I hope you enjoyed reading this tutorial. Now you can download 3D model as a final result of this tutorial from Buy3D.net – Bathroom Furniture. You can also sell 3D model result  you got from this tutorial and earn money on www.buy3d.net. Let this be an incentive to visit us again, enjoy the new tutorials and make money on the model you created thanks to this tutorial.
So let’s start Learn-Sell-Earn.

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5 Comments

  1. melvin says:

    Thanks tutorial added at tutorialriver.com

  2. söve says:

    Very nice tuto.Thank u for sharing.

  3. Spider Mend says:

    Thank you very much.
    The tutorial provided detail procedure for beginner to learn in simplest way. I can complete the tutorial easily and feel very happy about the rendering quality. It is so nice and exactly the same as the tutorial.
    Just my rendering time is quite long, up to 42 minutes.
    I just wonder why the reflection of the mirror shelf inside the rendering seem distorted…is it caused by the camera?
    How to improve it?

  4. don says:

    Hi.I have problem with Step 20.How you connect sphere vertices to box?thanks

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