Bathroom_Furniture

How to model Bathroom furniture with 3ds Max


Hello everyone, from this tutorial you will learn how to model Bathroom furniture. You will also learn how to create a basic room with illumination.  At bottom of tutorial you will find link to download sample of this tutorial in .max, .3ds, .obj formats. Let”s move on.

Step 1: We will start this tutorial by creating the Mirror. This will be a simple ChamferBox. To create one go to Create, Geometry, Extended Objects, select ChamferBox and make one with the Length of 50.0cm, the Width of 90.0cm, the Height of 0.5cm and Fillet of 0.1cm and 3 Segments. Note: Press “V” on you keyboard to switch between viewports.

Step 2: To make the Mirror Shelf create

3 new boxes from Create, Geometry, Standard Primitives. For the top one make the Length of 3.5cm, Width 40.0cm and the Height 11.0cm. For the bottom one make the Length  of 3.5, the Width 30.0cm and the Height of 11.0cm. Now for the side one make the Length of 57.0cm, the Width of 3.5cm and the Height of 11.0.cm. Using the Select and Move tool position them like you see below. Note: Press ALT W to switch between 1 and 4 viewports.

Step 3: With one of the boxes selected right click on the screen and select Convert to>Convert to Editable Poly. Go in the Modify tab click on Attach to activate it and click on the other two boxes to attach them together. You can rename this object to Mirror_Shelf. You can also rename the ChamferBox to Mirror.

Step 4: Go in edge selection mode and press CTRL A to select all edges. Click the box next to Chamfer and chamfer the edges with an amount of 0.025cm and 1 segment.

Step 5: To create the mirror light create a new Cylinder from Create, Geometry. Make the Radius of 4.5cm and the Height 0.3cm. Change the Height segments to 1, the Cap segments to 5 and the sides to 18. Convert it to Editable Poly.

Step 6: Select the top 90 polygons and Delete them.

Step 7: Make a Loop selection of the edge you see selected below. Simply select one edge and click Loop. Extrude the selected edges with an Extrusion Height of -0.5cm and an Extrusion Base Width of 0.025cm.

Step 8: With the extruded edges still selected Chamfer them with an amount of 0.1cm and 1 segment.

Step 9: Select every other edge from the middle and Remove them.

Step 10: Select the middle 19 vertices and check the box for Use Soft Selection. Change the Falloff to 2.5cm and the Bubble to 0.9. Using the Select and Move tool move down the selected vertices to create a curve. Uncheck the Use Soft Selection box when you finish.

Step 11: Make a Loop selection of the edges you see selected below. Select on edge from every line and click on Loop like we did in previous steps. Chamfer th edges with an amount of 0.01cm and 1 segment.

Step 12: Add a Turbosmooth modifier from the modifier list. Change the Iteration number to 2 and rename the Cylinder to Mirror_Light. Using the Select and Move tool position the light right below the top box of the shelf.

Step 13: To create the Bathroom cabinet we need to create 3 boxes. The top one with a Length of 45.0cm, the Width 65.0cm and the Height 1.5cm. Now create the side one with the Length of 2.5cm, the Width of 45.0cm and the Height of 50.5cm. Hold down SHIFT and using the Select and Move tool clone this box to the left. For the 3th box make the Length of 45.0cm, the Width of 57.0cm, and the Height of 25.0cm. Duplicate this box 3 times. Using the Select and Move tool position the boxes as you see below.

Step 14: Create a Sphere with the Radius of 20.0cm and 16 Segments. Covert it to Editable Poly.

Step 15: Select the top 64 polygons and Delete them.

Step 16: To center the pivot to the object go to Hierarchy, click Affect Pivot Only and Center to Object. Now using the Select and Scale tool scale the half sphere up to 140 in the X axis direction.

Step 17: Using the Select and Move tool move the half sphere/sink right on top of the cabinet as you see below. After that select all the cabinet objects, right click on the screen and select Hide Unselected. This will hide everything else except the cabinet and the sink. If you select Unhide all, all your objects will be visible again. Get use this because we will use it more in this tutorial. So don”t freak out when some of the objects will not be visible in viewport. This means i”ve hidden them.

Step 18: In the Top view scale down the sink to 95 in the X and Y axis direction using the Select and Scale tool.

Step 19: Go in Border selection mode, select the border and using the Select and Scale tool hold down SHIFT and copy it to 124 in the X and Y axis direction.

Step 20: Now make the vertices planer in the X and Y axis directions like you see below.

Step 21: In polygon selection mode press CTRL A to select all polygons and click on Flip.

Step 22: First Hide Unselected. Second select the Middle polygons and Inset the with an amount of 3.0cm. Delete the polygons after the Inset.