Hello everyone, from this tutorial you will learn how to model Bathroom furniture. You will also learn how to create a basic room with illumination. At bottom of tutorial you will find link to download sample of this tutorial in .max, .3ds, .obj formats. Let’s move on.
Step 1: We will start this tutorial by creating the Mirror. This will be a simple ChamferBox. To create one go to Create, Geometry, Extended Objects, select ChamferBox and make one with the Length of 50.0cm, the Width of 90.0cm, the Height of 0.5cm and Fillet of 0.1cm and 3 Segments. Note: Press “V” on you keyboard to switch between viewports.
Step 2: To make the Mirror Shelf create 3 new boxes from Create, Geometry, Standard Primitives. For the top one make the Length of 3.5cm, Width 40.0cm and the Height 11.0cm. For the bottom one make the Length of 3.5, the Width 30.0cm and the Height of 11.0cm. Now for the side one make the Length of 57.0cm, the Width of 3.5cm and the Height of 11.0.cm. Using the Select and Move tool position them like you see below. Note: Press ALT+W to switch between 1 and 4 viewports.
Step 3: With one of the boxes selected right click on the screen and select Convert to>Convert to Editable Poly. Go in the Modify tab click on Attach to activate it and click on the other two boxes to attach them together. You can rename this object to Mirror_Shelf. You can also rename the ChamferBox to Mirror.
Step 5: To create the mirror light create a new Cylinder from Create, Geometry. Make the Radius of 4.5cm and the Height 0.3cm. Change the Height segments to 1, the Cap segments to 5 and the sides to 18. Convert it to Editable Poly.
Step 7: Make a Loop selection of the edge you see selected below. Simply select one edge and click Loop. Extrude the selected edges with an Extrusion Height of -0.5cm and an Extrusion Base Width of 0.025cm.
Step 10: Select the middle 19 vertices and check the box for Use Soft Selection. Change the Falloff to 2.5cm and the Bubble to 0.9. Using the Select and Move tool move down the selected vertices to create a curve. Uncheck the Use Soft Selection box when you finish.
Step 11: Make a Loop selection of the edges you see selected below. Select on edge from every line and click on Loop like we did in previous steps. Chamfer th edges with an amount of 0.01cm and 1 segment.
Step 12: Add a Turbosmooth modifier from the modifier list. Change the Iteration number to 2 and rename the Cylinder to Mirror_Light. Using the Select and Move tool position the light right below the top box of the shelf.
Step 13: To create the Bathroom cabinet we need to create 3 boxes. The top one with a Length of 45.0cm, the Width 65.0cm and the Height 1.5cm. Now create the side one with the Length of 2.5cm, the Width of 45.0cm and the Height of 50.5cm. Hold down SHIFT and using the Select and Move tool clone this box to the left. For the 3th box make the Length of 45.0cm, the Width of 57.0cm, and the Height of 25.0cm. Duplicate this box 3 times. Using the Select and Move tool position the boxes as you see below.
Step 17: Using the Select and Move tool move the half sphere/sink right on top of the cabinet as you see below. After that select all the cabinet objects, right click on the screen and select Hide Unselected. This will hide everything else except the cabinet and the sink. If you select Unhide all, all your objects will be visible again. Get use this because we will use it more in this tutorial. So don’t freak out when some of the objects will not be visible in viewport. This means i’ve hidden them.