Usb_Memory_Stick

How to model a USB Memory Stick with 3ds Max

USB stick memory 3ds model
USB stick memory 3ds model

Hi people, from this tutorial we will learn how to create a USB Memory Stick with 3ds Max and Vray. We will learn not just how to model the memory stick but we will also create some basic materials and studio render. At bottom of tutorial you will find link to download sample of this tutorial in .max, .3ds, .obj formats.

Step 1:  From Create, Geometry create a Cylinder with the Radius of 1.5cm and the Height of 1.2cm. Changer the Height and Cap segments to 1 and the Sides to 70.

Step 2: To convert the cylinder to Editable Poly right click on the screen, select Convert to and click on Convert to Editable Poly.Step 3: In Selection rollout menu click on Vertex, select half vertices from the right and using the Select and Move tool move the vertices to the right about 8cm.

Step 4: Select the top and bottom polygons in Polygon selection mode.

Step 5: Click the little box next to Inset and inset the polygons with an amount of 0.6cm.

Step 6: In Edge selection mode select the two edges selected below and click on Loop.

Step 7: Chamfer the looped edges with an amount of 0.5cm and 12 Segments.

Step 8: In Vertex selection mode select the two vertices you see selected and click on Connect.

Step 9: Two the same think for the right vertices and for the other side vertices. You should repeat step 8 four times.

Step 10: Select the edge you see selected and click on Ring.

Step 11: Now connect the ringed edges with 1 segment and a Slide of -75.

Step 12: In Polygon selection mode select the polygons you see selected below and click on Detach. Rename the object to Cap or whatever you want and click OK.

Step 13: Select the new Detached object and using the Select and Move tool to the left. From the Modifier list add a Shell modifier and change the Inner Amount to 0.15cm.

Step 14: From the Modifier list add a Smooth modifier and check the box for AutoSmooth.

Step 15: Select the first object again, go in Border selection mode, select the border and click on Cap.

Step 16: In Polygons selection mode select the new caped polygon. Inset it with an amount of 0.15cm.

Step 17: Extrude the same polygon with an amount of 0.25cm.

Step 18: Inset the polygon again with an amount of 0.1cm.

Step 19: Select the two edges you see selected and click on Loop.

Step 20: Chamfer the looped edges with an amount of 0.01cm and 4 Segments.