How to model a HTC Tattoo, android phone, with 3ds Max

3ds model HTC Tatto phone
3ds model HTC Tatto phone

In this tutorial i will show you how to create an Android phone, the HTC Tattoo model, in 3ds Max and VRay. We will cover both parts, modeling and rendering.
If you follow this tutorial well you should achieve an image like the one above. At bottom of tutorial you will find link to download sample of this tutorial in .max, .3ds, .obj formats.

Step 1:  From Create, Geometry create a Box with the Length of 10.8cm, the Width of 5.4cm and the Height  of 0.35cm. After that convert the Box to Editable Poly by right clicking on the screen and selecting Convert to> Convert to Editable Poly. Note: Press “V” to switch between viewports.

Step 2: In the Modify tab select the Edge selection mode and select the top 2 edges. Click the box next to chamfer, change the chamfer amount to 1.3 and the Segments to 24. Click OK.

Step 3: Now select the bottom edge and chamfer them with an amount of 2.3 and 36 Segments.

Step 4: Go to Polygons selection mode, select the front polygon and Bevel it with a Height of 0.35cm an the Outline of -0.2cm.

Note: Press F3 to turn On/Off the Wireframe View Toggle. Press F4 View Edge Faces Toggle.

Step 5: Go back to Edge selection mode and make a ring selection of the edges you see below. Select only one edge and click on Ring. Connect the with 1 segment and a Slide of 70.

Step 6: Now select the edge resulted from connect and Chamfer it with 2 Segments and 0.025cm amount.

Note: Press Alt X to see trough.

Step 7: Select one edge and click on Ring to make a ring selection. Now hold down CTRL and click on the Polygons icon to convert the selection.

Step 8: With the polygons resulted from converting the edges selected, Inset them with an amount of 0.01cm.

Step 9: Extrude the polygons with an amount of -0.025cm and change the Type to Local Normal. After that delete the polygons by pressing Delete on your keyboard.

Step 10: Make a Loop selection by selection one edge and clicking on Loop. Chamfer the edges with an amount of 0.01cm and 4 Segments.

Step 11: Go to Element selection mode, select the front element and click on Detach to detach the element, change the name to Front_Side and press OK to finish.

Step 12: Right click on the screen and click on Hide Unselected to hide everything else except the Front_Side.

Note: Hide Selection will hide the object you have selected, Unhide All unhides hidden objects and Unhide by name give you the option to select witch object to unhide.

Step 13: Inset the Front polygon with an amount of 0.05cm.

Step 14: Make a loop selection and chamfer the edges with an amount of 0.02cm and 4 Segments.

Step 15: In Edge selection mode using the Cut tool create 4 new Edges.

Step 16: Select the 4 new created edge and Connect the with 2 Segments and a Pinch of 95.

Step 17: Select the polygon resulted from connecting the edges and Extrude it with an amount of -0.1cm.

Step 18: Go to Edge selection mode and select on corner edge, click on Ring to make a Ring selection, you will now have 4 edges selected.

Step 19:  Chamfer the previously selected edge with an amount of 0.125cm and 12 segments.

Step 20: Select the inner polygon and Detach it. Name it Display_Screen.

Step 21:  Press “H” or click on Select from Scene, select the Display_Screen and click OK.

Step 22: With the Display_Screen selected right click on the screen and select Clone. Change the Object to Copy and the first Clone Glass_Screen and click OK. Do this again only this time the the new created Clone Black_Screen. You will now have 3 objects.

Note: Press ALT Q to Enter Isolation Mode. Doing this will only show you selected object. Click on Exit Isolation Mode to go back.

Step 23: Apply to the Glass_Screen a Shell modifier from the Modifier list and change the Outer amount to 0.075cm. Now for the Black_Screen first use the Cut tool to create some new edges like you see below, Delete the middle Polygon and apply a Shell modifier as well only change the Outer Amount to 0.01cm. Don”t do anything to the Display_Screen.

Step 24: In the Modify tab next to the objects name you can see a little colored square. Apply a different color to to Glass, Black and Display. Using the Select and Move tool arrange the Objects like you see in the next image.

Step 25:  Enter Isolation Mode(ALB Q) with Glass_Screen. Select the Front and the Back polygons and Inset the with an amount of 0.05cm.

Step 26: Make a loop selection of the outer edges and Chamfer them with an amount of 0.008cm and 2 Segments.

Step 27: Select the Front_Side and Hide everything else(Hide Unselected). Go to Create and Shapes. Uncheck the Box for Start New Shape. Create 5 Rectangles with different Length and Width like you see below, also change the Corner Radius to fit the image, and 1 Circle for the middle round button. Change the Interpolation Steps to 12.

Step 28: Add a Extrude modifier to our spline and change the Amount to 0.25cm. Using the Select and Move tool position our spline like you see below.

Step 29: Select the Front_Side and go to Create, Geometry, Compound Objects and select ProBoolea, click on Start Picking and click on the Extruded Spline.

Step 30: Select the 4 inner polygons and Inset them with an amount of 0.005cm.

Step 31: Now Extrude the same polygons with an amount of 0.2cm.

Comments are closed.