How to create a Kids Room with 3ds Max
Step 60: Click on Render Setup on the main toolbar or press F10. Go in Common tab and change the image resolution to 1024×768 or whatever you want. Click on the 3 dots next to Default Scanline Renderer, select Vray and click OK. Note: VRay dose not come with max, you must install it separately.
Step 61: Press “M” to open material editor and select the first slot. Change it to VRayMtl by clicking on Standard and selecting VRayMtl.
Step 62: Change the VrayMtl Diffuse color to RGB: 240, 237, 232 and assign material to the walls and the ceiling by selecting them and clicking on Assign material to Selection.
Step 63: Select the 2nd slot and change it to VRayMtl. Change the Refl. Glossiness to 0.87 and the Subdivs to 16. Click the small box next to Diffuse, select Bitmap and add this image(click to open).
Step 64: Click the Little box next to Refl. Glossiness and select Mix and click OK.
Step 65: Change the Color 1 to RGB: 138, 138,138 and the Color 2 to RGB: 233, 233, 233. Click on None next to Mix amount, select Bitmap and add this image(click to open).
Step 66: In Maps click on None next to Bump after changing the bump amount to 40, click on Bitmap and add this image(click to open).
Step 67: Select the Floor and Assign the material to it. Also click on Show Standard Map in viewport. From the modifier list add an UVW Mapping modifier and change the U and V tile to 10. To Hide and Unhide objects like i’ve did with the wall select the object you want to hide, right click on the screen and select Hide Selection. Unhide all to unhide all the objects. 
Step 68: Change the 3th slot to VrayMtl, change the Diffuse color to white, the reflect color to light grey, the Refl. Glossiness to 0.9 and the Subdivs to 16. Also check the box for Fresnel Reflections. Assign this material to all the white objects you see in the first image of this tutorial.
Step 69: Create the 4th material with the settings you see below and apply it to all the metal objects.
Step 70: Make the 5th slot VrayMtl, and click on the box next to Diffuse, add this image(click to open) and change the Refl. Glossiness to 0.9 and the Subdivs to 16. Change the Reflect color to 128, 128, 128 and check the box for Fresnel Reflections. Assign this material to all of the wood objects. Also use UVW Mapping modifier to fit the texture to objects. 
Step 71: Create the Glass material like below and apply it to the window. Convert the Window to Editable Poly, select the glass elements and assign the material. Also assign the white material to the frame.
Step 72: Create a new VrayMtl with the Diffuse color white and add this image(click to open) to the Bump map. Assign this material to the mattress. Add an UVW Mapping modifier and change the type to box and the U and V tile to 10.
Step 73: From Create, Lights, Vray create a new VrayLight right outside the window. Check the box for Skylight portal and change the subdivs to 16.
Step 74: Press “8″ to go in Environment and Effects, check the box for Use Map, click on None and select VRaySky, click Ok, now click and Drag the VRaySky to an empty slot in Material Editor, chose Instance and click OK. Change the settings as below. 
Step 75: From Create, Lights, Standard create a new Target Direct to simulate the sun. Position it like below.
Step 76: Change the Direct lights settings as below.
Step 77: Press “F10″ to go in Render Setup and change the settings as below. Also check the box for Show calc phase in Light Cache rollout menu since it’s not visible in the below image.
Step 78: Press “F9″ to render or click the teapot icon on the main toolbar. Save the image as .png since we will use Photoshop to add an image outside the window.
Step 79: Open the Rendered image in Photoshop.
Step 80: Open this image(click to open) also and add it right below the Rendered image’s layer. Position it like you wish.
I hope you enjoyed reading this tutorial. Now you can download 3D model as a final result of this tutorial from Buy3D.net – Kids Room. You can also sell 3D model result you got from this tutorial and earn money on www.buy3d.net. Let this be an incentive to visit us again, enjoy the new tutorials and make money on the model you created thanks to this tutorial.
So let’s start Learn-Sell-Earn.



35 Comments
Hi, I was wondering what kind of settings you used for this project, becease my Chair is bigger then my work plane. My units are in cm. What did I wrong?
Greetz. Casper
i dont have vray sky in 3d max 2009
plz guide me
You’re screwed..lol You can try Mental Ray.
Then uncheck the window VRayLight setting for Skylight portal and check the Invisible box. Play with the multiplier of the light until you achieve something nice. Hope this helps.
Regards.
I really enjoyed this tutorial, except for a couple of niggling things. I had a lot of trouble with the wall and window (I think your advice for people unfamiliar with using windows was a little bare). Also at the end of page one there’s no mention of deleting the polygons in the chair, and yet at the beginning of page two they’ve gone; and for the bump map on the mattress material the “this image (click to open)” doesn’t actually have a link on it!
Very good tutorial though, 4/5 stars
The blotchy textures on the walls are solved by detaching the walls from each other and placing the texture onto each one.
Thanks for pointing this mistakes out! I’ve fixed them!
Regards.
hello man your work is great.
amazing thanks for share this
tutorial
thanks for sharing!! great tutorial
my question is when the room is covered with box from top to bottom then how the light comes in room and making the rooom brighter?? plzz give me answer
You need to cut a shape into one of the walls to allow light to come in.
As Richard said, if your room is created from a box you need to add some geometry to the box using Cut, Connect, Inset,etc to create the edges of the window, after you did this delete the polygon where your window should be. Hope this helps.
Regards.
In step 72 how to open Bump map (texture) link not work
Just one thing that bothers me. Everytime I render the scene the light changes in intensity. It’s never constant.
i tried ur kids room interior myself… but alex, while i want to chamfer the edges, i m not able to apply the segments like wht u described in ur tutorial… is thr any way out for it?? i m actually using MAX 9… and a classic verison of it…so could u pls help me out??? i m stuck..!!
You have to click on the small box next to chamfer and place the number of segments and click OK.
okay… but Richard, i m using max9 and not max 2009… and thrs no option for applying segments along chamfer ..its just tht i can only apply the amount of chamfer i wanna make …and thrs no “segments” option seen, thrs not even “a small box next to chamfer”..
I see. I use 3ds Max 2010 so I can’t really help you here. Maybe Alex can.
The only thing I can think of is to try to use the chamfer box instead.
I’m stuck on making the cabinet part. I got the chamfer the middle sections. Now I can’t make the sides and top. The connect with slide is confusing. Can anyone help me out? When I click on that it makes a polygon… that is. The side is triangulated and then i have a bunch of new polygon faces, not just a square. The segments suppose to get joined together right?
Confused…
Help please.
Thanks in advance.
Hi E, please tell me exactly where do you get stuck, i mean what step and i will try to help you. Regards.
I can’t make the ends and tops of the cabinet. I’m not sure I’m using the connect with slide tool properly.
I can make the box (big rectangle with 5 divisions). Check.
I select the 4 segments of each division (total of 20) and hit chamfer. It gives it a “thickness” to extrude later right?.
Than I get to the ends and tops and can’t make those.
Thanks.
.. I skipped this step for now and went through the rest. Now my vray rendering is all blue. Lights must be on way to high?
Thanks for the help, much appreciated.
Step 44.
Hi E, let me try to explain to you exactly what you should do.
1. Create a Box with 5 Length segments.
2. Chamfer the edges.
these 2 steps you completed.
3. Select one horizontal edge from the right side, press Ring to select other 3 edges as well and press Connect. Change the Slide amount to move the new created edge to the side. Do the exact thing on the left side.
4. Select any vertical edge, press Ring and again Connect only this time with 2 segments and a big Pinch amount.
5. Extrude the polygons
6. Chamfer all the edges.
The lights are only skylight portals, witch means they don’t have a multiplier amount. Try playing with the VraySky multiplier.
Regards.
Thanks alex! Got it down now.
Iv’e been going through the tutorials on your website, and I have to say – they’re really great.
Starting off with a lot of detail on every step, slowly letting the reader to complete smaller steps on his own.
I usually found myself lacking any confidence to try and model something in 3Ds max, and your tutorials were a great help for me on that cause, thanks a lot!!
thanks for this training
very very nice
beautiful
i followed all the instructions regarding the lights set-up on vray but my rendering output is not bright as your image.what went wrong?
Hello Alex, thanks for your nice tutorial. For a beginner like me, I can finish it without big issue except the lighting part. Unlike skratzpaper, I got the output image too bright.
I found the brightness of the room without sunlight was controlled by the VRaySky parameter but nothing related to the Vraylight. May be the “Skylight portal” make it different. When the sun turn on the overall brightness of the room will be boosted up. It become far more difficult to adjust the end result. Most of the time it was too bright or too dark.
You created a good leason for me to do something like interior design. Especially the soft stuff like the mattress, but I cannot make it a cloth feeling at last. It just like a foam.
I have something for you, my floor was not shiny even follow your step. I need to change the reflect color to dark grey at step 63, oh… the glossy is back. If the color totally black then no reflection can be seen.
hi alex…great tutorial
but one question….in your last render there is a tree outside the window
how should I do it?
@Mehrdad you use Photoshop or something similar
Can you please tell me why is my final render result black ?
I did everything by the tutorial, trying with different exposure settings, etc. Its always black… the light and material parameters are ok. The vray settings also. I dont see the solution to the problem…please help me Alex!
Dont bother…the window polygon was not setup as it should have been in the 1st place. I managed to figure it out. Great tutorial, thanks!
many thanks for the great tut
Nice tut friend! learned much needed skills.